Moderator
Heroes & Rogues
Moderator
Todd Ehrenfels
Moderator
Call of Cthulu
Moderator
Rogue Trader
Moderator
Personae: Temnia
Next journey:  February 25, 2012 - 2p

P
anera Bread Community Room
1300 Rt. 17 North/Ramsey Square Shopping Center
Ramsey, NJ 07446


This group meets on the 4th Saturday of every month to play Rogue
Trader (Fantasy Flight Games) as run by Game Master Todd V.
Ehrenfels.

Rogue Trader is a game of space adventure, set in the grim
darkness of Games Workshop's Warhammer 40000 universe. Join
us as part of an up and coming Rogue Trader dynasty, and make
your mark in a new sector of space, as the Imperium of Man
expands into the frontiers of the Lupus Cluster. While the Empire's
Lupus Crusade attempts to subjugate the renegade humans and
aliens of the Lupus Commonwealth, your explorers will attempt to
wrest a profit from this new region of space, and trump your rivals at
the Great Game of Houses. Exciting battles in space, brawls on
different planets throughout the region, and opportunities to acquire
wealth beyond the dreams of avarice await you in the tumultuous
war zone of the Lupus Cluster Crusade. The one question you have
to ask yourself is, "Are we the wolves in the fold, or merely the
sheep?"

Year 955.860,M38
Lady Malbec, Diligent class Auxiliary Cruiser
Marioc's Pride, Tempest class Frigate
Wyler's Gambit, Narwhal class Q-Ship

House Marioc Profit: 68
Crew XP to Date: 11,875
Current Endeavor: Salvage Fairfield's Terror and HMS Manticore
Accomplishments:
Took control of the Lady Malbec
Converted Ciria to Imperial Rule
Established Thapsus-Ciria Trade Route
Claimed Hubble Oasis Station
Create Mining Colony in Lum System, and base on Sparta Hill
Salvaged Wreckage at Shotra System
Discovered information and profit at Ancona
Ransomed Hostages at Yois and secured base on Yois
Salvaged Wyler's Gambit at Defiance
Negotiated purchase of Pentrac Naval Base
Negotiated the purchase of ON6 base on the moon Coleo
Established Trade Route between Iol and Ciria

Command Crew of the Lady Malbec
Rogue Trader Liana Harm (Todd Debiak) – Captain, Lady Malbec
Seneschal Wencisia Tremnar (Joe Cirillo) - Executive
Officer/Cargomaster
Navigator Lilith Benetek (Sharon Roberg) – 1st Officer/Shipmaster
Seneschal Artemus Wachs (Thom Purdy) – 2nd
Officer/Quartermaster
Missionary Sarvus Tremnar (BJ Pehush) – 3rd Officer/Purser/High
Chaplain
Archmilitant Lorren (Chuck Garofalo) - 4th Officer/Master at Arms
Astropath Domenica Wayne (Kate Landis) - Chief Communications
Officer
Explorator Benito Wachs (Josh Gordon) - Chief Mechinist, DCO

Astropath Jacob Dreer (Todd Debiak) – Chief Astropath
Explorator Micro (Sharon Roberg) – Chief of Engineering
Archmilitant Veruca Wayne (Thom Purdy) – Chief Tactical Officer
Archmilitant Jorn of Lacusta (BJ Pehush) – Chief of Security
Voidmaster Alequintus DeMarke (Joe Cirillo) – Chief Helmsmaster
NPCs -
Navigator Ramhat Singh-Modar - Chief of Stellar Navigation
Voidmaster Eladio Marioc - Chief Auspex and Auger Officer
Voidmaster Lucius Tremnar - Chief Boatbay Officer
Rogue Trader Recap 1/7/2012 and 1/28/2012

Chapter 20: Pray They Don't Take You AliveFrom the Journals of
Wencisia Tremnar, Executive Officer of the Lady Malbec,
972.869,M38

With the Wolfe's Growl hulled, and drifting lifelessly in space, Liana
decided that salvaging the massive Assault Cruiser could wait for the
moment so we could investigate the nearby Xeno space station.  
Her decision was motivated by two factors.  First, the hulk of the
Growl was not actually going anywhere other than on a slow ballistic
course out of the system.  Second was the fact that if we took some
time to search the station, there would be fewer survivors aboard
the Wolfe vessel since they would have invariably run out of
breathable air long since.  Thus, we dispatched shuttles to the
station to explore.
Domenica Wayne, Chief Astropath, was placed in charge of the away
mission, and in support she brought along the Ork Kommando
Gobsmack as a bodyguard; Lorn, to ensure that her bodyguard did
not get too uppity; Jacob, on the off chance that she needed
Astropathic assistance; Micro, to deal with pesky electronic and
mechanical issues; Alequintus, to fly the shuttle; and Erasmus, to
prove his worth in the field.  As this was her first foray in command
of an exploration mission, Domenica was eager to prove herself
capable of the lofty command position that fate and power had
bequeathed to her.  Prove it, she did.

Upon attempting to dock at the station, Micro determined that there
was some sort of sabotage device attached to the docking clamp
that the Wolfe's had installed in order to access the massive
complex.  Luckily, the gravitic mine was set to explode when a ship
of sufficient mass entered its scanner radius and attempted to dock
without the proper override, and the shuttle fell well short of the
required mass.  After disembarking from the shuttle, the
exploration team began to move through the docking area.  What
they discovered was that some sort of insectile maintenance robots
were attempting to keep the facility functioning.  These machines
were apparently not amused by the idea that several of our crew
were planning to attempt to cut our way through the bulkhead and
were becoming visibly agitated.  Thankfully Micro was able to use his
inboard generators to power the doors using Luminen Charge,
allowing the boarding party access to the next module of the station.

The boarding party disappeared from our view, both literally and on
our augurs, and we knew not what had happened to them until
many hours later, when they returned, shaken and battered, and
declared that we must flee the station with all due haste.  As it
turned out, the Wolfes had tread where no sane person would think
to, and in their stumbling about had awoken the same terrible
creatures that the Adeptus Mechanicus had accidentally unleashed
on Iol, the beings that Inquisitor Du Morne had called Necrons!  


Domenica had suffered a great psychic trauma in attempting to
glean some information from the automata, and several members
of the group had been gravely injured by the Wolfe archeological
team.  The one thing that they did report was that the Necrons
appeared to be attempting to transform members of the Wolfe
party into more mechanical men, and they had done likewise with
what appeared to be other Commonwealth races.  The party was
confronted by the master of the station who allowed them to leave
with the caveat to "Send their best..."  It sends a chill down my
spine to think what it believes that it might do with more subjects.  
Hopefully the Inquisition can purge the awful place before too long.
...
We began salvage and repair operations on the Wolfe's Growl
today, with Micro, Benito, and Sammuel leading a party to explore
the hulk and determine a time for the repairs.  The three
Enginseers explained that a minimum of seven days would be
needed to bring the ship's systems online, though ten days would
be preferred to ensure safety during Gellar Field activation and Warp
insertion.  The crew, led by the notable Kanuck, explored the Growl's
cargo and discovered several small containers of contraband
artefacts, obviously a part of the Wolfes' attempt to find information
on the Path for themselves.  One of the artefacts, a massive
runestone slab, was activated by Kanuck and the image of an Eldar
appeared to hold conversation with our Master of Whispers.  The
Eldar, who called himself Autarch Nuadha, told Kanuck to head for
Mashoona where they would meet in the flesh to discuss the
'Mon-Keigh's interest in the Old Ones' Path..."

Unfortunately, we were not to be afforded the luxury of time as
Eladio detected ships entering the system.  As we were running
silent, they were unable to detect us, however our use of only
passive augury meant that we could only detect their drive flares
when they were facing away from us!  For days, we sat, waiting,
unable to see what the other ships were doing.  Domenica,
convinced that these vessels were more Necrons, was determined to
see them destroyed in some perverse desire to inflict harm on the
mechanical men who had scourged her mind so fiercely.  As it
turned out: she was correct and the ships were massive Necron
warships.  Thankfully, their target turned out to be the Station and
not us.  That machines could war upon one another is interesting,
and that they would ignore their ostensible prey was even more so,
but perhaps most interesting were the pleas for assistance from the
haughty master of the Station.

As soon as the Growl was ready to leave the system, we made all
due haste to activate the Gellar field and head for Outer Nebraska.  
The Lady Malbec arrived at the system first, and began to treat with
Vice Admiral Politano and Imperial Governor Heironymous Mann.  
Outer Nebraska had little to offer in trade from the prison colony on
Garrimon, but there were substantial resources for the taking on
both Annklet and Ringnatom, and I negotiated a deal to exploit
those resources with little risk and potentially great reward.  We also
bartered a trade of goods for future concessions in the system and
a share in whatever endeavours the Governor may wish to
undertake.  The negotiations were quite fruitful, and this Governor
seems a worthy sort, at least he is a far better sight than most of
the bloodless and worthless lickspittle Governors that we have run
into in Imperial occupied space.  We also negotiated a good trade
with Vice Admiral Politano to purchase the Growl for her little Cruiser
Squadron.  Sammuel tells me that he did manage to find some
archeotech in the form of the Planetary Bombardment Macrobattery,
and could retrofit those systems onto the Lady Malbec if we had a
mind to do so.
We made our we from Outer Nebraska back to Trader's Paradise,
the body of the slain Brigid Wolfe held in our Medicae bay awaiting
examination by Finlay duWolfe that he might finalize our little deal.  
Luck was turned from us yet again as we found the Sanguarellis and
the Wolfes at each others' throats.  The Sanguarellis were blocking
the Wolfes in, preventing them from leaving orbit, and the Wolfes,
uncharacteristically, seemed to be taking it in stride.  We discovered
through discussions with the Seneshal Giacopo Sanguarelli that the
Wolfes had set a trap for the Sanguarelli ship Pure Blood of Odiso,
the flagship of the Sanguarelli mission to the Cluster and the
warzone.  Though the Pure Blood escaped the battle, a boarding
party from the Wolfe's Growl made off with a priceless artefact called
The Tabernacle.  The Tabernacle was a gift from one of the first
Chapter Masters of the Blood Angels, Michelangelo Virgil, to show
the bond between the House of Sanguarelli and the Blood Angels.  
The theft of that item could mean drawing the ire and retribution of
those Space Marines should it become known, and so the
Sanguarellis were doing all that they could to retrieve the item.  As a
gesture of goodwill and good faith, we exchanged gifts and a
promise to help them if we could as it would
injure the Wolfes.  In
return, the Sanguarellis allowed us to send a shuttle to the surface
to communicate with the Governor and fulfill our trade mandate  
from the Governor's office of Trade and Commerce.

We arrived on the surface to find things little changed.  The
governor was till refusing to see anyone and shuffling them between
Administratum officials.  We determined that Finlay du Wolfe was on
the surface somewhere, but it remained to be seen as to where.  
We split into two groups to pursue leads on where to find the elusive
Finlay.  Lorn, Domenica, and Erasmus proceeded to sneak into the
shadow of Wolfe Tower and gather information on the fugutive from
under the Wolfes' very snouts, while I led Jacob and Gaspar in a
check of underworld sources.

My group managed to make contact with a disreputable scofflaw
named Mr. Meng.  Mr. Meng, it appears, has bounced around a long
while, being kicked out of every gang and group on Trader's
Paradise but all the while gathering blackmail evidence and
information.  He is considered untouchable by the locals, who are
afraid of whatever information the corpulent criminal may release on
his death.  Still, there are a few who figure that information may be
sufficiently out of date by now as to wish risking the potential
damage, so Meng has a good deal of security.  We interviewed him
and met his price for the release of information on Finlay du Wolfe,
who was under Meng's protection against the rest of the Wolfe's.  
We were busy haggling for the other part of the information that we
were requesting: the location of the Sanguarelli's missing
Tabernacle, when Domenica contacted Jacob Astropathically.  Her
report was most grave indeed.

The team infiltrating into Wolfe territory found themselves with
some valuable information, but was being tracked by one of the
Wolfes and a squad of Wolfe Corps mercenaries.  The firefight and
general mayhem that was reported to us by Domenica appears to
have been extensive, and Lorn, who lost half of his foot and an arm
in the battle, appears to be unconscious.  We will need to find a way
to extract them from hostile territory.
We would be very hard pressed to wade through the sea of
humanity across the city to reach.  However,  I can request to the
information broker to make use of one of his former gangs to assist
you out of your quagmire.  But just so we are all on the same page,
any monies that have to be spent on the cause comes out your
individual weekly stipends.

It is also to be noted that Lorren's loss of limbs is NOT insured by
the House as the separation of arm and foot to body did not occur
aboard ship.  I just wanted to clarify that before everyone gets graft
happy.


New Players Always Welcome!