Next journey: March 25 , 2017
Dragon Age: Dark Before the Dawn
Please contact Todd at heroes@sfsnnj.com for location details/directions.

This group meets on the 4th Saturday of every month.   Anyone interested should
email Todd at heroes@sfsnnj.com for information.

GM Name: Todd V. Ehrenfels
Campaign Name: Dragon Age: Dark Before the Dawn
Campaign Type: Fantasy Adventure
Campaign Setting: Dragon Age (Green Ronin Games http://www.drivethrurpg.
com/product/147899/Dragon-Age-RPG-Core-Rulebook)
What You Will Need: Character Sheet, D6's, Pencils. Rulebook is optional, Quickstart
rules can be used in a pinch.
Campaign Description:
Tensions are rising throughout Thedas; the Fifth Blight was ended ten years before by
the Hero of Ferelden, and since then the animosity between Templars and Mages has
simmered into hatred, and threatens to boil over and take the entire South into
chaos. All it takes is one spark to set off a fire that could destroy the Chantry forever.
Step into the world of Thedas and adventure as a warrior, rogue, or mage. The events
of this campaign will be a bridge between the stories of Dragon Age 2 and Dragon
Age: Inquisition.
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Chapter 1: In the Absence of Light, Shadows Thrive ~Threnodies 8:21
10/23/16

Dramatis Personae

Players (please note if I spelled your name wrong let me know):

Joe Cirillo: Jean-Emeric du Cornet (Male Orlesian Circle Mage)

Josh Gordon: Justien Azoutlet (Male Orlesian Exile Rogue)

Bill Bauer: Gerald of Ironbrook (Male Ferelden Freeman Warrior)

Kate Landis: Annika o Lynxhold (Female Human Apostate Mage)

Gregg Shwartzkopf: Hasaril of the Redway (Clan Male Dalish Mage)

Chuck Garofalo: Oerick Hallin (Male Surface Dwarf Warrior)

BJ Pehush: 'Anton' (Qunari Beresaad Male Rogue)


NPCs (in order of appearance):

Bishel Kallack - Surfacer Dwarf merchant leading a caravan from Cumberland to
Kirkwall with a stop-off at Chateau Haine

Keeper Sarel of the Sabrae Clan - Dalish Keeper whose Clan has met several tragedies

Hunter Mahariel - Lead Hunter of the Sabrae Clan

Storyteller Paivel - The Clan's teacher

Master Ilen - The crafter of the Sabrae Clan

Taarbas - a Qunari diplomat in service to the Viddasala

Saarath - a Qunari Saarebas

Arvaradith - keeper of Saarath

Sergeant Brennan Evighan - a member of the Kirkwall City Guard

Maecon Krendin - a member of the Kirkwall City Guard

Lieutenant Donnic Hendyr - a member of the Kirkwall City Guard


The road to Kirkwall was long and dusty, but certainly not lonely. You were a few days
outside of Chateau Haine when the group encountered a most unusual band of Dalish
Elves. These Dalish of the Sabrae Clan had met multiple misfortunes and their halla
had sickened and died almost a decade ago stranding them on the slopes of
Sundermount outside of Kirkwall proper. In an effort to move on, the Dalish had
resorted to using brontos, druffalo, and horses to pull their aravels. Master Bishel and
the leader of the Sabrae, Keeper Sarel, seemed unable to reach an agreement when
Mahariel, the lead hunter and Warden of the Clan, interrupted and negotiated a deal
with Bishel, to the apparent disgust of Keeper Sarel.

As the two camps were joined for the night, the mages of the group felt Veil turn sour
and almost slimy, while Justien felt an unmistakable pull to the Northeast. This feeling
was followed by a keening howl, primal and horrid, but far and faint. Hasaril of the
Redway Clan, a Dalish Elf who was treating with the Sabrae before the arrival of the
caravan, feared it might be some sort of demon or monster in the mountains, but it
was difficult to determine where it came from. During the night something stalked the
camp, and when the group attempted to investigate they found only an old Warden's
boot. On their way back to the safety of the camp they were accosted by a strange
woman calling herself Asha'bellenar, the Witch of the Wilds, the infamous Flemeth.

The striking woman advised the group to stick close to camp, as the things that lurk in
the dark on this road are far too powerful for even so brave a company. She
requested that the group deliver a message to the companions of the Champion of
Kirkwall that "A reckoning is coming..." Beyond hints of darkness and terror in the
night, though, no monsters attacked the caravan or the Dalish Clan. In the morning,
Mahariel's scouts reported a number of footprints in the dirt around the camp, likely
from hidden watchers. As the group departed with Hasaril joining for the journey to
Kirkwall, Mahariel handed Hasaril a token of the Dalish god Fen'Harel... the infamous
trickster god.

A day later the caravan encountered a group of Qunari carrying a palanquin and led
by a heavily tattooed oxman. Introducing himself as Taarbas, he indicates that his
procession is enroute to rendezvous with a Dreadnought for the return to Seheron. As
they are leaving Kirkwall they advised caution in the city, but otherwise requested
that you inform any Qunari you find that they should Return to Seheron. As Justien
was discussing this with Taarbas, the Palanquin lowered and a Qunari woman
emerged to tell him that any true followers of the path must return to Seheron within
a year or be judged Tal Vashoth. This evidently shocked Taarbas, but otherwise went
unremarked.

A day outside of Kirkwall, the Caravan Master spotted Blight Wolves following the
caravan's route and requested that the party eliminate the threat. Scouting around
the group fought a hard battle with four of the blasted beasts. The fight was a tough
one, and while Gerald, Justien, and Oerick stood toe to toe with the monsters Annika,
Jean-Emeric, and Hasaril backed them up with a flurry of spells. Defeating the blighted
beasts, Justien led the group in burning their remains to ensure that the Blight would
not spread.

Back tracking the blight wolves, the party found a chamber carved into the side of the
Sundermount flanked by statues of Mythal's Tree and the Dread Wolf, Fen'Harel. The
reflecting pool at the center of the chamber had been fouled, its waters Blighted and
likely the source of the blight wolves. Around the perimeter of the room were
paintings representing the Evanuris, the gods of the elves from ancient times, as
actual elves and not symbolic embodiments of their milieus. In the northern side
chamber the group found a strange meeting table inscribed with twelve sigils, though
Hasaril could only recognize some of them as the seals of Mythal, Sylaise, June,
Dirthamen, Falon'din, Elgar'nan, and Anduril. In the southern side chamber a stone
sarcophagus appears to have been opened from the inside, and the chamber
contained many symbols and references to Fen'Harel, the Dread Wolf along with an
inscription reading "Here lies the Dread Wolf, imprisoned for all time for his crimes."
Determining that this was a bad place to stick around, the group left the shrine and
told their tale to Master Bishel, who advised them to never speak of it to anyone in
Kirkwall lest Knight-Commander Meredith decide to lock the whole Caravan in the
Gallows.

The Caravan finally arrived in Kirkwall on the last day of the month of Haring the year
9:37 as a storm brewed on the horizon. While Master Bishel was dealing with the
guards at the Shipwreck Coast Gate a titanic explosion rocked the city and the Grand
Cathedral of Kirkwall erupted in a column of flame. The over-pressure of blast blew
debris from Hightown down all the way to the Gate chunks of masonry fell out of the
sky. The group bulled their way into the city and helped Brennan and Maecon close
the gates and prepare for the worst. Lieutenant Donnic arrived at the gate in short
order to explain that some mad apostate named Anders had destroyed the Cathedral
and killed the Grand Cleric. Knight-Commander Meredith had invoked the Right of
Annulment and the Champion of Kirkwall and his companions, including Guard Captain
Aveline Vallen, were trying to protect First Enchanter Orsino and the Mages. Fighting
had broken out across the city as Templars and Mages struggled in the streets.

Justien volunteered to aide any people caught in the middle by bringing them to the
estate of Cyril du Montfort in Hightown. Donnic agreed and offered equipment for the
Mages to disguise themselves. Shepherding cityfolk across Hightown to the Estate
District, the group passed the smoldering wreckage of the Grand Cathedral. Bodies
stood in ashen testimony to the destruction and as the people moved past, the
corpses came to life and began attacking the heroes and the city folk! A running battle
ensued as monsters attempted to swell their numbers by killing innocents as the
group fought them off. In the end, the party eliminated the last of the animated dead
and fled for the dubious safety of the Montfort Estate. As they helped the injured
Lieutenant Donnic returned to ask for their help. The Champion and Orsino was
fleeing to the Gallows to try to rescue as many Circle Mages as they could, but Knight
Commander Meredith was hot on his heels. The Guard was overwhelmed with the
fighting, and they hoped that the group would aid them again in helping them push
their way to the Lowtown Docks. Sections of the city were collapsing, and hundreds
were being crushed as Darktown, the vast undercity honeycombing Kirkwall, suffered
cave-ins and whole streets fell into the underground.

The last day of year 9:37 was proving well nigh apocalyptic...
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Prologue: By Hubris of Their Making - Threnodies 7:11

Dramatis Personae

Players (please note if I spelled your name wrong let me know):
  • Joe Cirillo: Jean-Emeric Cornet (Male Orlesian Circle Mage)
  • Josh Gordon: Justien Abroux (Male Orlesian Exile Rogue)
  • Bill Bauer: Gerald (Male Ferelden Freeman Warrior)
  • Kate Landis: Annika o Lynxhold (Female Human Apostate Mage)
  • Gregg Shwartzkopf: Hasaril of the Redway (Clan Male Dalish Mage)
  • Chuck Garofalo: Oerick (Male Surface Dwarf Warrior)
  • BJ Pehush: 'Anton' (Qunari Male Rogue)


NPCs (in order of appearance):

Bishel Kallack - Surfacer Dwarf merchant leading a caravan from Cumberland to
Kirkwall with a stop-off at Chateau Haine

Sendine Ordnast - Caravan guard who isn't being paid enough for this nonsense

Ashok - Tal Vashoth caravan guard who appears to be terrified of Anton

Comtesse Genvieve de Borlean - Orlesian noblewoman and hunter

Huntmaster Malachai - Chasind huntsmaster

Brother Genitivi - noted scholar and adventurer of the Brotherhood of the Flame, an
Andrastian society not part of the Chantry

Arl Teagan Guerrin: Ferelden Nobleman, courtier, warrior, and mediocre diplomat

Duke Cyril de Montfort: Son of Prosper de Montfort proclaimed Duke and Voice of the
Lion on the Council of Heralds (Court Diplomat)

Ernestine Montbelliard: Daughter of the Marquise Beverlie Montbelliard, a Bard of
some repute

Ada du Launcet: an expatriate Orlesian noblewoman of Kirkwall

Dulcinea: a Bard

Ferdinand du Lac: Nevarran Nobleman, possibly a mage or ally of the College of the
Bright Hand

Magister Orvinus: A Tevinter Altus, formerly of the Magisterium who is looking for his
missing protege, Calpernia (apologies I called her Cassiopaeia in error)

Brinna 'Nine-Fingers' Felsensdottir: a Hunter in the employ of Chateau Haine, Avvar of
the Black Lion Hold.

The Story:
For various reasons the players have found themselves in the caravan of Master
Bishel Kallack, a dwarf of the Merchant's Guild of Cumberland who received some
information that a good deal of money could be made by skirting the normal caravan
routes and heading to Chateau Haine in the Vimmark Mountains, then proceeding on
to Kirkwall, on the coast of the Waking Sea. About a day out from the Chateau, Anton,
who had heard about fabulous beasts out in the woods, decided to lead some of his
companions on a quick foray around the area to see what they could find. What they
found was a large and badly wounded wyvern fighting off a pair of juvenile phoenixes
near a small pond. The fight that ensued was brief and bloody, but ended with few
injuries and a dead wyvern.

No sooner had the wyvern been dispatched but an Orlesian noblewoman crashed into
the clearing and began swearing vociferously. The wyvern had apparently been her
quarry and she was mightily upset that a turnip, an oxman, a barbarian, a dwarf and
two peasants had stolen her triumph. She identified herself as the Comtesse de
Borleon and continued to argue as the Chasind Huntsmaster, Malachai, blew his horn
signalling an end to the hunt, further infuriating the Comtesse. Other hunters began
appearing in the clearing and Brother Genitivi was asked to necropsy the wyvern
when Justien noticed Duke Prosper's heraldry on a saddle on the creature's back. Arl
Teagan reluctantly gave permission. It is believed that the wyvern may have eaten
the Duke as pieces of clothing with his heraldry were found inside the beast.

The Huntsmaster moved the group up to Chateau Haine while a runner was sent to
summon Bishel and his caravan. Cyril took the news confirming his father's death with
restraint, the Duke had been missing and presumed dead for over two months so the
news was not unexpected. Jean-Emeric delivered a note from Val Royaux confirming
Cyril as Duke of Montfort in his father's absence and naming him Voice of the Lion and
Speaker of the Council of Heralds (making him the Empire's most notable and
youngest diplomat). He declared a hunting feast would be laid out for the newcomers
and retired within to deal with paperwork regarding the succession.

The party itself featured backbiting and political maneuvering, gossip, innuendo, and
ham from the Anderfells that reportedly tasted like despair. Various Bards attempted
to place the group in compromising or awkward positions, and Annika made a contact
with a young Nevarran who seemed to offer an introduction to a group of rebel
Mages. Afterward Duke Cyril met with the Party in his drawing room along with Arl
Teagan and a Tevinter Magister Marcus Orvinus. Cyril explained that he was going to
have to return to Orlais sooner than he had hoped, and he and Arl Teagan explained
that someone was pushing the nations of the South closer to war. The Tevinter
claimed it might be a group of extremists called the Veneratii or the Conservatii, which
he thought were silly names. His apprentice, Calpurnia, left his care to study under a
Magister name Erasthenes. Both disappeared near the Nevarran Border and Orvinus
is too old to continue the search as he believes he only has days, or weeks, of life
remaining. Duke Cyril and Arl Teagan offered a base of operations and logistic support
in Kirkwall if the group would work to preserve order and prevent chaos in the Free
Marches. The group provisionally agreed.

The next day some members of the group went hunting while others explored the
Chateau. The group that stayed behind at the Chateau discovered a massive
underground lake with a city on an island in the center under the mountain where
Chateau Haine was situated. This city, called the Retreat, was built by the Grey
Wardens in the Exalted Age during the 4th Blight and was designed to house
thousands of refugees in the event that the Blight claimed Starkhaven and/or Kirkwall.
The group that went out with the hunters discovered evidence of a massive running
battle between a group of heavily armed Qunari and two humans and two elves
approximately two months prior. Further exploration revealed the probability of being
murdered and eaten by horrible blue pygmies, so they wisely returned to the
Chateau. When informed of the existence of the city, Cyril explained that it was
famous, having been built by Field Commander Issenya using Force Magic in
conjunction with dwarven masons and other mages. He offered to allow you to go to
the city with the warning that it was likely unsafe to the depredations of time.

Before the group go go out to the island the next day they were beset by Malachai,
Dulcinea, and a group of thugs bent on teaching the group a lesson. The fight was
brutal, but ended well for the party and poorly for the Chasind Huntsmaster. Dulcinea
surrendered and took a message to her employer, the Comtesse de Borleon from
Justien. With the able assistance of Genitivi the group quickly explored the Retreat
and discovered some interesting history. Annika made some other interesting
discoveries, though those remain he private information. Oerick was impressed by the
work of the Castless Dwarves who built much of the city wand who were honored in
the amphitheater in the city's center. The group also witnessed spirits reenacting the
Dwarves at work on the seal in the amphitheater.

The group left Chateau Haine after three days of hunting, exploration, and intrigue
with a promise of a base of operations in Kirkwall, supplies to keep their operations
running, and a contact named Hubert Bartier by Comtesse de Borleon given as
recognition of the Game well played. As the caravan heads for Kirkwall many wonder
what other adventures lie in store for them.

Rewards: 650xp; 4 sp; 1 two handed maul of Chasind design; two long swords; two
light shields; Qunari Badge of unidentified significance; 3 daggers
Specific to Justien: Reward from Duke Cyril for killing the wyvern is a vest made of
wyvern and phoenix hide displaying the Montfort badge and Justien's family crest.
Specific to Annika: Information on other Hold Beasts that have been killed.
Specific to Anton: Badge of the Salit-An-Hassrath and the Badge of the Ariqun,
ceremonial harness.
Specific to Oerick: Brother Genitivi's Forgotten Dwarven Heroes: Memories in the Stone
Specific to Jean-Emeric: autographed copy of Brother Genitivi's In Pursuit of
Knowledge and his recent monogram of wyvern anatomy
Specific to Gerald: a basket of Ferelden smoked meats.


Todd V. Ehrenfels
Moderator, Science Fiction Society of Northern NJ
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Recap of apathio-DOH-sis campaign

apathio-DOH!-sis recap by Todd E:

Thanks again to GM Josh Gordon for running a fantastic a fun campaign of super-
powered nonsense where the players and the characters went on a zany whirlwind
adventure saving the Earth from the Doctor Punchy, Tronye and Doctorpus, time travel
Byzantines, Summoner Set, the Fire Vikings of the Cuyahoga, Prom Kong and the
Cheerbleeder, Dog!, the Warren G's of Harding Street, the Ottowa Janissaries, KNIGHT
TRUCKASAURUS, and the nefarious Pharaoh of Indiana. It's been a crazy road of non-
stop adventure where Uncanny Valerie talked people into and out of trouble,
Wildwoman kicked butt with love, Morden caught a Set Beast, the Beekeeper and the
fighting Honeywells promoted family values, the Cosmic Cadet proved that the best
defense is great armor, and the Cuddler gave the world (and our enemies) great big
sloppy Elder Hugs! Sadly, Uncanny Valerie took a giant pile of Taint poisoning and
pulled a Captain Spock, going out in a blaze of mutated self-sacrifice.

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Anyone interested in running a campaign is welcome to post in the Heroes & Rogues
Yahoo Group using the following format:

GM Name:
Campaign Name:
Campaign Type:
Campaign Setting:
What You Will Need:
Campaign Description:

Please keep the campaign description to no more than 100 words, this is basically an
elevator pitch. If your text is more than 100 words I will edit it to fit. Also, please make
sure that there is an active place to purchase the rules needed if you are not planning
to provide rulebooks to the players (generally www.drivethruRPG.com or www.
RPGnow.com should have the rules available on PDF or Print on Demand).

Here, for example, is my submission:
GM Name: Todd V. Ehrenfels
Campaign Name: Dragon Age: Dark Before the Dawn
Campaign Type: Fantasy Adventure
Campaign Setting: Dragon Age (Green Ronin Games http://www.drivethrurpg.
com/product/147899/Dragon-Age-RPG-Core-Rulebook)
What You Will Need: Character Sheet, D6's, Pencils. Rulebook is optional, Quickstart
rules can be used in a pinch.
Campaign Description:

Tensions are rising throughout Thedas; the Fifth Blight was ended ten years before by
the Hero of Ferelden, and since then the animosity between Templars and Mages has
simmered into hatred, and threatens to boil over and take the entire South into
chaos. All it takes is one spark to set off a fire that could destroy the Chantry forever.
Step into the world of Thedas and adventure as a warrior, rogue, or mage. The events
of this campaign will be a bridge between the stories of Dragon Age 2 and Dragon
Age: Inquisition.

Todd V. Ehrenfels
Moderator, Science Fiction Society of Northern NJ
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HOW DO I BECOME A PLAYER?
First, go to https://groups.yahoo.com/neo/groups/SFSNNJ_Heroes_and_Rogues/ and
sign up for the group. This group is where the Heroes and Rogues discuss games and
other associated skullduggery. When the GM vote is concluded, you will need to put in
a request to join the table. At present the Max capacity for the table is 8 players and a
GM, with preference going towards returning players first and new players on a first-
come/first served basis. Players who don't get in on this game will be placed in the
Alternates Listing and invited to the table in the event that a primary player is unable
to continue in the game.

ARE THERE OTHER GAMES OUT THERE?
Yes. Heroes and Rogues Week Knights will be amalgamating their games and such
over the next few months. Both meet in public places, and folks are welcome to audit
the games for the Monday Knights group on the first and third Mondays of each Month
at the Panera on Route 17N in Ramsey NJ. The Thursday Independent Group meets at
the Panera in Paramus on Route 4, every other week. Stay tuned for additional
announcements, or send and email to me directly at TODD@SFSNNJ.COM for details.

Todd V. Ehrenfels
Moderator, Science Fiction Society of Northern NJ